Tikipod develops completely self funded indie games.
Rock Boshers becomes reworked into a all new DX version!
Rock Boshers DX is an insanely retro 2D pixel arcade shooter adventure, modelled around 8bit ZX Spectrum hardware limitations.
Aqua Kitty - Milk Mine Defender
Due to a sudden shortage of milk, kittens are forced to look to the oceans to get their fix. Overcoming their fear of water they drill down into the seabed to extract vast untapped reserves of naturally forming full-fat milk.
Coming to PlayStation Mobile on October 3rd 2012, get ready for crazy submarine action defending the kittens from the mechanical sea monsters. Visit the game page HERE to learn more!
Development team: Code - Gabor, Art - Dugan, Audio - Mark Day
Its the 1880s and Victorian explorers are setting off for Mars in the hope of discovering great wealth and adventure, what could possibly go wrong...
CLICK HERE FOR THE DOWNLOAD PAGE
Created to look, feel and sound like an old ZX Spectrum videogame from the 1980s - this top down action game features 19 main levels, a 4-player arena battle mode and and an unlockable `asteroids` style game.
We also collaborate with other independent developers
Stealth Bastard - client Curve
Stealth Bastard is a fantastic game for PC created by Curve Studios! Tikipod helped by making the artwork and animations - so it looks great of course ;). Available for FREE at www.stealthbastard.com/, go grab it and you can even try some of our punishing levels (you'll need to go to 'download levels', then search by username TIKIPOD).
Eufloria PSN - client Omni Systems Ltd
Helped with the games conversion from PC original to Playstation3 - adding tutorial screens, colour balancing and UI assistance (and a pinch of playtesting and bug finding). This is a beautiful game that is quite unique on PSN, go try it out.
Stranger's Wrath HD / Munch's Oddysee (Oddworld) - client Jaw Ltd
Re-rendered and totally rebuilt the main menu movie from scratch to become 1280x720 in resolution. Extra detail had to be added to the sides too as the original movie had not been designed for widescreen. This was then also converted into a Dynamic Theme for Playstation3. Also created the Steam and PSN achievement icons.
Gravity Crash - client Jaw Ltd
Created all the art and animation for this game (the font/ UI/ ships/ enemies/ buildings/ logo - the lot!) . Also helped work on design, created a large chunk of the levels as well as the designing of various gameplay elements (bosses and so on) right down to choosing which music track went with which level. This game was originally created by just one person on PC, Dave Parsons.