IRON FISTICLE - Robotron meets Bubble Bobble meets Ghosts and Goblins! A collaboration led by Dave Parsons
(the creator of Gravity Crash), to be released late Summer 2014.
Working for other Indie Developers
Gravity Crash Ultra - client Jaw Ltd
Helped at the end of development, creating a new game logo at very short notice and advising on visual adjustments for this PSVita version of Gravity Crash.
Stealth Inc (HD) - client Curve
Stealth Inc was made for PlayStation3 and PSVita, it is an enhanced HD version of the Deluxe game with 3D modelled characters and a normal mapped HD redrawn tileset.
Fluidity Spin Cycle - client Curve
Joining the game towards the end of development, Tikipod created level backgrounds and related assets.
It is available for both 3DS and 2DS (and doesn't use any 3D) from Nintendo
Stealth Bastard / Deluxe - client Curve
Stealth Bastard is a game by Curve Studios
. Tikipod created the ingame artwork and animations.
Available at www.stealthbastard.com
and Steam it even comes with its own level editor. You can even try some of our punishing levels (you'll need to go to 'download levels', then search by username TIKIPOD).
Helped with the games conversion from PC original to Playstation3 - adding tutorial screens, colour balancing and UI assistance (and a pinch of playtesting and bug finding).
This is a beautiful game that is quite unique on PSN, go try it out.
Stranger's Wrath HD / Munch's Oddysee (Oddworld) - client Jaw Ltd
Re-rendered and totally rebuilt the main menu movie from scratch to become 1280x720 in resolution. Extra detail had to be added to the sides too as the original movie had not been designed for widescreen.
This was then also converted into a Dynamic Theme for Playstation3.
Also created the Steam and PSN achievement icons.
Gravity Crash - client Jaw Ltd
Created all the art and animation for this game (the font/ UI/ ships/ enemies/ buildings/ logo - the lot!) .
Also helped work on design, created a large chunk of the levels as well as the designing of various gameplay elements (bosses and so on) right down to choosing which music track went with which level.
This game was originally created by just one person on PC, Dave Parsons